The Fort Worth Press - Video games could improve kids' brains: study

USD -
AED 3.672498
AFN 62.000507
ALL 81.595805
AMD 368.63024
ANG 1.79046
AOA 918.00022
ARS 1391.982201
AUD 1.377354
AWG 1.80125
AZN 1.697997
BAM 1.669747
BBD 2.014096
BDT 122.750925
BGN 1.66992
BHD 0.37725
BIF 2975.5
BMD 1
BND 1.272576
BOB 6.910389
BRL 5.013203
BSD 1.000004
BTN 95.654067
BWP 13.471587
BYN 2.786502
BYR 19600
BZD 2.011227
CAD 1.370625
CDF 2241.000283
CHF 0.781765
CLF 0.02254
CLP 887.119914
CNY 6.79095
CNH 6.783665
COP 3792.77
CRC 455.222638
CUC 1
CUP 26.5
CVE 94.449515
CZK 20.770984
DJF 177.720272
DKK 6.380775
DOP 59.249362
DZD 132.416696
EGP 52.930131
ERN 15
ETB 157.375008
EUR 0.853898
FJD 2.18535
FKP 0.739209
GBP 0.739545
GEL 2.680175
GGP 0.739209
GHS 11.31387
GIP 0.739209
GMD 73.000078
GNF 8777.497203
GTQ 7.629032
GYD 209.214666
HKD 7.831925
HNL 26.610077
HRK 6.429011
HTG 130.601268
HUF 305.652945
IDR 17523.25
ILS 2.90505
IMP 0.739209
INR 95.90695
IQD 1310
IRR 1313000.000112
ISK 122.630131
JEP 0.739209
JMD 158.150852
JOD 0.708994
JPY 157.862963
KES 129.249947
KGS 87.450205
KHR 4010.999784
KMF 421.000358
KPW 900.016801
KRW 1491.884986
KWD 0.30837
KYD 0.833362
KZT 469.348814
LAK 21950.000197
LBP 89750.815528
LKR 324.546762
LRD 183.150274
LSL 16.409713
LTL 2.95274
LVL 0.60489
LYD 6.324948
MAD 9.17375
MDL 17.150468
MGA 4175.000242
MKD 52.630231
MMK 2099.28391
MNT 3579.674299
MOP 8.066645
MRU 39.999838
MUR 46.902676
MVR 15.409498
MWK 1741.495312
MXN 17.17075
MYR 3.929028
MZN 63.912517
NAD 16.410036
NGN 1370.4949
NIO 36.704972
NOK 9.164504
NPR 153.052216
NZD 1.68394
OMR 0.384498
PAB 1.000021
PEN 3.428503
PGK 4.35995
PHP 61.516941
PKR 278.603281
PLN 3.62601
PYG 6115.348988
QAR 3.643502
RON 4.4458
RSD 100.219817
RUB 74.176269
RWF 1460
SAR 3.758072
SBD 8.032258
SCR 14.839131
SDG 600.4977
SEK 9.31895
SGD 1.272903
SHP 0.746601
SLE 24.595071
SLL 20969.502105
SOS 571.50421
SRD 37.193976
STD 20697.981008
STN 21.25
SVC 8.749995
SYP 110.578962
SZL 16.484976
THB 32.345028
TJS 9.365014
TMT 3.51
TND 2.880497
TOP 2.40776
TRY 45.433365
TTD 6.784798
TWD 31.507987
TZS 2603.862111
UAH 43.974218
UGX 3749.695849
UYU 39.725261
UZS 12078.000197
VES 508.06467
VND 26350.5
VUV 117.978874
WST 2.702738
XAF 560.031931
XAG 0.011465
XAU 0.000213
XCD 2.70255
XCG 1.802233
XDR 0.694969
XOF 558.496259
XPF 102.299108
YER 238.625017
ZAR 16.42515
ZMK 9001.200643
ZMW 18.875077
ZWL 321.999592
  • RBGPF

    -0.2100

    60.79

    -0.35%

  • BCC

    -0.9500

    66.98

    -1.42%

  • RYCEF

    -0.1700

    16.03

    -1.06%

  • CMSD

    -0.0400

    23.56

    -0.17%

  • NGG

    -0.2600

    86.98

    -0.3%

  • CMSC

    -0.0600

    23.05

    -0.26%

  • BCE

    -0.0800

    24.39

    -0.33%

  • GSK

    0.0900

    50.99

    +0.18%

  • RIO

    2.5400

    112.04

    +2.27%

  • AZN

    3.1800

    187.72

    +1.69%

  • RELX

    -1.1500

    31.62

    -3.64%

  • JRI

    -0.0100

    13.13

    -0.08%

  • BP

    -0.2600

    44.14

    -0.59%

  • VOD

    0.4150

    15.51

    +2.68%

  • BTI

    1.7100

    65.35

    +2.62%

Video games could improve kids' brains: study
Video games could improve kids' brains: study / Photo: © AFP/File

Video games could improve kids' brains: study

Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise.

Text size:

But a large new US study published in JAMA Network Open on Monday indicates there may also be cognitive benefits associated with the popular pastime.

Lead author Bader Chaarani, an assistant professor of psychiatry at the University of Vermont, told AFP he was naturally drawn to the topic as a keen gamer himself with expertise in neuroimagery.

Prior research had focused on detrimental effects, linking gaming with depression and increased aggression.

These studies were however limited by their relatively small number of participants, particularly those involving brain imaging, said Charaani.

For the new research, Chaarani and colleagues analyzed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health.

They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day.

This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.

- Impulses and memory -

Each group was assessed in two tasks.

The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could.

They were also told to not press anything if they saw a "stop" signal, to measure how well they could control their impulses.

In the second task, they were shown people's faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.

After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found the video gamers performed consistently better on both tasks.

As they performed the tasks, the children's brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers' brains showed more activity in regions associated with attention and memory.

"The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects," the authors concluded in their paper.

Right now it's not possible to know whether better cognitive performance drives more gaming, or is its result, said Chaarani.

The team hope to get a more clear answer as the study continues and they look again at the same children at older ages.

This will also help exclude other potential factors at play such as the children's home environment, exercise and sleep quality.

Future studies could also benefit from knowing what genres of games the children were playing -- though at age 10 children tend to favor action games like Fortnite or Assassin's Creed.

"Of course, excessive use of screen time is bad for overall mental health and physical activity," said Chaarani.

But he said the results showed video games might be a better use of screen time than watching videos on YouTube, which has no discernible cognitive effects.

M.McCoy--TFWP